/*
 * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 * All rights reserved.
 *
 * This file is part of Harmattan SmashMiner OpenGL game application.
 * 
 * Harmattan SmashMiner OpenGL Example Application version 1.0.0
 *  
 * Latest update: 15.4.2011
 *
 * The Harmattan SmashMiner OpenGL example application demonstrates how to use 
 * the OpenGL ES in Harmattan devices.
 *
 * This example is provided as a starting point for 3rd party
 * developers (you) to ease the implementation of OpenGL based 
 * games. Ideas, parts of code or methodologies that this
 * example application uses can be freely used without restrictions.
 *
 * See file README.txt how to build and compile this example application
 * in the Harmattan SDK environment. 
 * 
 * See file INSTALL.txt to find out what is required to run this
 * application and how to install the application to the device or
 * alternatively in QEMU-emulator.
 *
 * The LICENSE.txt file explains the license this software is provided
 * with. A copy of the same license is included in this source file.
 * 
 */

/*
 * Copyright (C) 2011 by Nokia Corporation.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

import Qt 4.7

// Slider QML element that can be used to select integer values between min - max.
Item {
    id: slider;

    property int value;
    property bool pressing;
    property int max:10;
    property int min:0;
    property int xMax: slider.width - handle.width - 4

    width: 400;
    height: 25;
    onPressingChanged:{}
    onValueChanged: { handle.x = 2 + (value - min) * slider.xMax / (max - min); }

    Rectangle {
        border.color: "#a2a2a2"
        anchors.fill: parent
        radius: 8
        gradient: Gradient {
            GradientStop { position: 0.0; color: "#66343434" }
            GradientStop { position: 1.0; color: "#66000000" }
        }

        Image {
            id: handle
            x: slider.width / 2 - handle.width / 2;
            width: parent.height;
            height: parent.height;
            source: "pics/knob.svg"

            MouseArea {
                anchors.fill: parent
                drag { target: parent; axis: Drag.XAxis; minimumX: 2; maximumX: slider.xMax+2 }
                onReleased: pressing = false
                onPressed: pressing = true
                onPositionChanged: value = (max - min) * (handle.x-2) / slider.xMax + min
            }
        }
    }
}
